Project I.G.I.: I'm Going In key art
BrowseShooterProject I.G.I.: I'm Going In
Project I.G.I.: I'm Going In key art
PC

Project I.G.I.: I'm Going In

74/100 · 102 ratingsShooter

Project I.G.I.: I'm Going In is a Shooter game released Dec 15, 2000 for PC.

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The lore

Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Pursue and defeat a homicidal ex-Russian Colonel before she turns Europe into a nuclear wasteland in Project IGI: I'm Going In. This first-person shooter emphasizes stealth and guile instead of massive firepower. Jones has to sneak into the toughest military installations in Eastern Europe, and once inside, use his skills in thievery, computer hacking, sabotage, and reconnaissance to stop the madwoman. The enemy's Artificial Intelligence will react to his every action and use military tactics to track his position. In order to counter its surveillance, bunkers, tanks, and gunships, Jones is equipped with NATO spy gear and assault weapons. If the odds get stacked too high against him, he can call in a napalm strike via his Map Computer. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed Artificial intelligence, lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter. It was followed up in 2003 by I.G.I.-2: Covert Strike.

The narrative is primarily told through in-engine cutscenes at the beginning or end of each mission, and they're visually stylish - their dramatic camera angles and lighting effects approach film quality at times, though the flat dialogue amongst the characters can be tedious. The tone of the missions tends to be realistic: While David Jones is a skilled agent, he's just one man - not a one-man army. As such, he'll need to do a lot of creeping through the shadows, sneaking around security cameras, hacking computers to deactivate surveillance systems, and using binoculars to scout the area.

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Bug & feature board

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FAQ

Quick answers about Project I.G.I.: I'm Going In

What platforms is Project I.G.I.: I'm Going In on?

Project I.G.I.: I'm Going In is available on PC.

When was Project I.G.I.: I'm Going In released?

Project I.G.I.: I'm Going In was released on Dec 15, 2000.

Where can I play Project I.G.I.: I'm Going In?

We have not found official store links for Project I.G.I.: I'm Going In yet. Check the official links section above for where to play.

How is Project I.G.I.: I'm Going In rated?

Project I.G.I.: I'm Going In holds a player score of 74/100 (7.4/10) from 102 ratings.

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